Dòng Nội dung
1
Designing the User Interface : Strategies for Effective Human - Computer Interaction / Ben Shneiderman, Catherine Plaisant, Maxine Cohen, Steven Jacobs, Niklas Elmqvist
Harlow, England : Pearson, 2018
622 p. ; 23 cm.
Ký hiệu phân loại (DDC): 004.1
Số bản sách: (3) Tài liệu số: (0)
2
Infotech English for computer users /Santiago Remacha Esteras
United Kingdom :Cambridge university,2008
160 p. ;28 cm.
Ký hiệu phân loại (DDC): 004
Số bản sách: (2) Tài liệu số: (1)
3
Virtual & augmented reality for dummies / Paul Mealy
Hoboken, New Jersey : John Wiley & Sons, Inc., 2018
xi, 332 pages. : illustrations ; 24 cm.
Ký hiệu phân loại (DDC): 006.8
An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they're being used, and how they'll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed--and that's where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird's eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.
Số bản sách: (1) Tài liệu số: (1)
4
Virtual reality headsets : a theoretical and pragmatic approach / Philippe Fuchs, Jean-Franc̦ois Jégo, Judith Guez,...
Boca Raton : CRC Press, Taylor & Francis Group, 2017
197 pages. ; cm.
Ký hiệu phân loại (DDC): 006.8
The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals. The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach to virtual reality through our Immersion and Interaction methodology also known as "3Io model''. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets currently available on the market. These devices can impart comfort and health problems due to sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to dispel, or at least to decrease, VR sickness. The following three chapters present different VR applications that use VR headsets (behavioural sciences, industrial uses and Digital Art) and the final chapter provides conclusions and discusses future VR challenges.
Số bản sách: (0) Tài liệu số: (1)