ISBN
| 9781484237717 |
DDC
| 005.3 |
Tác giả CN
| Halpern, Jared |
Nhan đề
| Developing 2D games with Unity : independent game programming with C# / Jared Halpern |
Lần xuất bản
| 1st ed. |
Thông tin xuất bản
| New York : Apress, 2018 |
Mô tả vật lý
| (xxii, 383 p. :) : ill. ; 24 cm. |
Tóm tắt
| Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity's ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity's updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you've always dreamed about. Developing 2D Games with Unity can show you the way. |
Thuật ngữ chủ đề
| Computer games-Programming |
Thuật ngữ chủ đề
| C# (Computer program language) |
Thuật ngữ chủ đề
| Video games-Design |
Thuật ngữ chủ đề
| Unity (Electronic resource) |
Từ khóa tự do
| Computer graphics |
Từ khóa tự do
| Mobile computing |
Từ khóa tự do
| Apple computer |
Từ khóa tự do
| Real-time programming |
Khoa
| Khoa Cơ khí - Điện - Điện tử - Ô tô |
Địa chỉ
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082 | |a005.3|bH1954|223 |
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100 | |aHalpern, Jared |
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245 | |aDeveloping 2D games with Unity : |bindependent game programming with C# / |cJared Halpern |
---|
250 | |a1st ed. |
---|
260 | |aNew York : |bApress, |c2018 |
---|
300 | |a(xxii, 383 p. :) : |bill. ; |c24 cm. |
---|
520 | |aFollow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity's ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity's updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you've always dreamed about. Developing 2D Games with Unity can show you the way. |
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541 | |aMua |
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650 | |aComputer games|xProgramming |
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650 | |aC# (Computer program language) |
---|
650 | |aVideo games|xDesign |
---|
650 | |aUnity (Electronic resource) |
---|
653 | |aComputer graphics |
---|
653 | |aMobile computing |
---|
653 | |aApple computer |
---|
653 | |aReal-time programming |
---|
690 | |aKhoa Cơ khí - Điện - Điện tử - Ô tô |
---|
691 | |aCơ Điện tử |
---|
692 | |aKỹ thuật lập trình Visual C# TH (Visual C# Programming Practice ) |
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852 | |a300|bQ12_Kho Mượn_1A|j(1): M000141 |
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890 | |a1|b0|c0|d0 |
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M000141
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Q12_Kho Mượn_1A
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005.3 H1954
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