thông tin biểu ghi
  • Sách tham khảo
  • Ký hiệu PL/XG: 794.81526 M655
    Nhan đề: Artificial intelligence for games /

ISBN 9781138483972
DDC 794.81526
Tác giả CN Millington, Ian
Nhan đề Artificial intelligence for games / Ian Millington
Lần xuất bản 3th ed.
Thông tin xuất bản Boca Raton : CRC Press, 2019
Mô tả vật lý 1031 p. : illustrations
Tóm tắt Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
Từ khóa tự do Artificial intelligence.
Từ khóa tự do Artificial intelligence
Từ khóa tự do Computer games -- Programming.
Khoa Khoa Công nghệ Thông tin
Địa chỉ Thư Viện Đại học Nguyễn Tất Thành
000 00000nam#a2200000ui#4500
00126100
0022
004CEF37DC1-0913-494A-AB4F-CC4233FD58F5
005202012242352
008201209s2019 flu eng
0091 0
020 |a9781138483972
039|a20201224235229|btainguyendientu|y20201209151645|znghiepvu
040 |aNTT
041 |aeng
044 |aflu
082 |a794.81526|bM655|223
100 |aMillington, Ian
245 |aArtificial intelligence for games / |cIan Millington
250 |a3th ed.
260 |aBoca Raton : |bCRC Press, |c2019
300 |a1031 p. : |billustrations
520 |aCreating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
541 |aKhoa CNTT tặng
653 |aArtificial intelligence.
653 |aArtificial intelligence
653 |aComputer games -- Programming.
690 |aKhoa Công nghệ Thông tin
852 |aThư Viện Đại học Nguyễn Tất Thành
8561|uhttp://elib.ntt.edu.vn/documentdata01/2 tailieuthamkhao/700 nghethuatvagiaitri/anhbiasach/26100_aiforgames3rd_kthumbimage.jpg
890|c1|a0|b0|d1
Không tìm thấy biểu ghi nào