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ISBN 9781484271841
DDC 006.693
Nhan đề Ray tracing gems II : next generation real-time rendering with DXR, Vulkan, and OptiX / Adam Marrs, Peter Shirley, Ingo Wald (editor)
Thông tin xuất bản [Berkeley] : Apress, 2021
Mô tả vật lý 884 pages. : color illustrations ; cm.
Tóm tắt This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more
Từ khóa tự do DXR (DirectX Raytracing)
Từ khóa tự do GPU computing
Từ khóa tự do Ray tracing
Từ khóa tự do Real-time rendering
Từ khóa tự do Computer graphics
Từ khóa tự do 3D visualization
Từ khóa tự do OptiX
Từ khóa tự do Vulkan
Khoa Khoa Công nghệ Thông tin
Tác giả(bs) CN Marrs, Adam
Tác giả(bs) CN Shirley, Peter
Tác giả(bs) CN Wald, Ingo
Địa chỉ Thư Viện Đại học Nguyễn Tất Thành
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245 |aRay tracing gems II : |bnext generation real-time rendering with DXR, Vulkan, and OptiX / |cAdam Marrs, Peter Shirley, Ingo Wald (editor)
260 |a[Berkeley] : |bApress, |c2021
300 |a884 pages. : |bcolor illustrations ; |ccm.
520 |aThis Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more
653 |aDXR (DirectX Raytracing)
653 |aGPU computing
653 |aRay tracing
653 |aReal-time rendering
653 |aComputer graphics
653|a3D visualization
653|aOptiX
653|aVulkan
690 |aKhoa Công nghệ Thông tin
691 |aKỹ thuật phần mềm
700 |aMarrs, Adam|eeditor
700 |aShirley, Peter |eeditor
700 |aWald, Ingo|eeditor
852 |aThư Viện Đại học Nguyễn Tất Thành
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