
ISBN
| 9781484271841 |
DDC
| 006.693 |
Nhan đề
| Ray tracing gems II : next generation real-time rendering with DXR, Vulkan, and OptiX / Adam Marrs, Peter Shirley, Ingo Wald (editor) |
Thông tin xuất bản
| [Berkeley] : Apress, 2021 |
Mô tả vật lý
| 884 pages. : color illustrations ; cm. |
Tóm tắt
| This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more |
Từ khóa tự do
| DXR (DirectX Raytracing) |
Từ khóa tự do
| GPU computing |
Từ khóa tự do
| Ray tracing |
Từ khóa tự do
| Real-time rendering |
Từ khóa tự do
| Computer graphics |
Từ khóa tự do
| 3D visualization |
Từ khóa tự do
| OptiX |
Từ khóa tự do
| Vulkan |
Khoa
| Khoa Công nghệ Thông tin |
Tác giả(bs) CN
| Marrs, Adam |
Tác giả(bs) CN
| Shirley, Peter |
Tác giả(bs) CN
| Wald, Ingo |
Địa chỉ
| Thư Viện Đại học Nguyễn Tất Thành |
|
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245 | |aRay tracing gems II : |bnext generation real-time rendering with DXR, Vulkan, and OptiX / |cAdam Marrs, Peter Shirley, Ingo Wald (editor) |
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260 | |a[Berkeley] : |bApress, |c2021 |
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300 | |a884 pages. : |bcolor illustrations ; |ccm. |
---|
520 | |aThis Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more |
---|
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700 | |aWald, Ingo|eeditor |
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852 | |aThư Viện Đại học Nguyễn Tất Thành |
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