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    Nhan đề: Ray tracing gems :

ISBN 9781484244272
DDC 006.693
Nhan đề Ray tracing gems : high-quality and real-time rendering with DXR and other APIs / Eric Haines, Tomas Möller (editor)
Thông tin xuất bản [New York, NY] : Apress, 2019
Mô tả vật lý 622 pages. ; cm.
Tóm tắt This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who is this book for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
Từ khóa tự do Ray tracing
Từ khóa tự do Real-time rendering
Từ khóa tự do DXR (DirectX Raytracing)
Từ khóa tự do Vulkan
Từ khóa tự do Computer graphics
Từ khóa tự do 3D visualization
Từ khóa tự do GPU rendering
Từ khóa tự do OptiX
Khoa Khoa Công nghệ Thông tin
Tác giả(bs) CN Haines, Eric
Tác giả(bs) CN Möller, Tomas
Địa chỉ Thư Viện Đại học Nguyễn Tất Thành
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041 |aeng
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082 |a006.693|bR2631|223
245 |aRay tracing gems : |bhigh-quality and real-time rendering with DXR and other APIs / |cEric Haines, Tomas Möller (editor)
260 |a[New York, NY] : |bApress, |c2019
300 |a622 pages. ; |ccm.
520 |aThis book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who is this book for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
653 |aRay tracing
653 |aReal-time rendering
653 |aDXR (DirectX Raytracing)
653 |aVulkan
653 |aComputer graphics
653|a3D visualization
653|aGPU rendering
653|aOptiX
690 |aKhoa Công nghệ Thông tin
691 |aKỹ thuật phầm mềm
700 |aHaines, Eric |eeditor
700 |aMöller, Tomas|eeditor
852 |aThư Viện Đại học Nguyễn Tất Thành
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