 |
ISBN
| 9781484244272 | |
DDC
| 006.693 | |
Nhan đề
| Ray tracing gems : high-quality and real-time rendering with DXR and other APIs / Eric Haines, Tomas Möller (editor) | |
Thông tin xuất bản
| [New York, NY] : Apress, 2019 | |
Mô tả vật lý
| 622 pages. ; cm. | |
Tóm tắt
| This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who is this book for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs | |
Từ khóa tự do
| Ray tracing | |
Từ khóa tự do
| Real-time rendering | |
Từ khóa tự do
| DXR (DirectX Raytracing) | |
Từ khóa tự do
| Vulkan | |
Từ khóa tự do
| Computer graphics | |
Từ khóa tự do
| 3D visualization | |
Từ khóa tự do
| GPU rendering | |
Từ khóa tự do
| OptiX | |
Khoa
| Khoa Công nghệ Thông tin | |
Tác giả(bs) CN
| Haines, Eric | |
Tác giả(bs) CN
| Möller, Tomas | |
Địa chỉ
| Thư Viện Đại học Nguyễn Tất Thành |
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| 245 | |aRay tracing gems : |bhigh-quality and real-time rendering with DXR and other APIs / |cEric Haines, Tomas Möller (editor) |
|---|
| 260 | |a[New York, NY] : |bApress, |c2019 |
|---|
| 300 | |a622 pages. ; |ccm. |
|---|
| 520 | |aThis book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who is this book for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs |
|---|
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| 653 | |aReal-time rendering |
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| 653 | |aDXR (DirectX Raytracing) |
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| 653 | |aVulkan |
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| 653 | |aComputer graphics |
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| 653 | |a3D visualization |
|---|
| 653 | |aGPU rendering |
|---|
| 653 | |aOptiX |
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| 690 | |aKhoa Công nghệ Thông tin |
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| 691 | |aKỹ thuật phầm mềm |
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| 700 | |aHaines, Eric |eeditor |
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| 700 | |aMöller, Tomas|eeditor |
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| 852 | |aThư Viện Đại học Nguyễn Tất Thành |
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