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  • Ký hiệu PL/XG: 006.8 C9122
    Nhan đề: Creating augmented and virtual realities :

ISBN 9781492044192
DDC 006.8
Nhan đề Creating augmented and virtual realities : theory and practice for next-generation spatial computing / Erin Pangilinan, Steve Lukas, Vasanth Mohan (editor)
Lần xuất bản 1st ed.
Thông tin xuất bản Sebastopol, CA : O'Reilly Media, Inc., 2019
Mô tả vật lý 372 pages. ; cm.
Tóm tắt Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you'll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing
Từ khóa tự do Augmented reality (AR)
Từ khóa tự do Human-computer interaction
Từ khóa tự do Mixed reality (MR)
Từ khóa tự do Spatial computing
Từ khóa tự do Virtual reality (VR)
Từ khóa tự do Computer graphics
Từ khóa tự do Immersive technology
Khoa Khoa Công nghệ Thông tin
Tác giả(bs) CN Lukas, Steve
Tác giả(bs) CN Mohan, Vasanth
Tác giả(bs) CN Pangilinan, Erin
Địa chỉ Thư Viện Đại học Nguyễn Tất Thành
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245 |aCreating augmented and virtual realities : |btheory and practice for next-generation spatial computing / |cErin Pangilinan, Steve Lukas, Vasanth Mohan (editor)
250 |a1st ed.
260 |aSebastopol, CA : |bO'Reilly Media, Inc., |c2019
300 |a372 pages. ; |ccm.
520 |aDespite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you'll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing
653 |aAugmented reality (AR)
653 |aHuman-computer interaction
653 |aMixed reality (MR)
653 |aSpatial computing
653 |aVirtual reality (VR)
653|aComputer graphics
653|aImmersive technology
690 |aKhoa Công nghệ Thông tin
691 |aKỹ thuật phần mềm
700 |aLukas, Steve|eeditor
700 |aMohan, Vasanth|eeditor
700 |aPangilinan, Erin|eeditor
852 |aThư Viện Đại học Nguyễn Tất Thành
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