 |
ISBN
| 9781492044192 | |
DDC
| 006.8 | |
Nhan đề
| Creating augmented and virtual realities : theory and practice for next-generation spatial computing / Erin Pangilinan, Steve Lukas, Vasanth Mohan (editor) | |
Lần xuất bản
| 1st ed. | |
Thông tin xuất bản
| Sebastopol, CA : O'Reilly Media, Inc., 2019 | |
Mô tả vật lý
| 372 pages. ; cm. | |
Tóm tắt
| Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you'll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing | |
Từ khóa tự do
| Augmented reality (AR) | |
Từ khóa tự do
| Human-computer interaction | |
Từ khóa tự do
| Mixed reality (MR) | |
Từ khóa tự do
| Spatial computing | |
Từ khóa tự do
| Virtual reality (VR) | |
Từ khóa tự do
| Computer graphics | |
Từ khóa tự do
| Immersive technology | |
Khoa
| Khoa Công nghệ Thông tin | |
Tác giả(bs) CN
| Lukas, Steve | |
Tác giả(bs) CN
| Mohan, Vasanth | |
Tác giả(bs) CN
| Pangilinan, Erin | |
Địa chỉ
| Thư Viện Đại học Nguyễn Tất Thành |
| |
000
| 00000nam#a2200000u##4500 |
|---|
| 001 | 57292 |
|---|
| 002 | 1 |
|---|
| 004 | EED07040-C8A2-44D5-866B-0E45B5217ADB |
|---|
| 005 | 202510231038 |
|---|
| 008 | 251023s2019 cau eng |
|---|
| 009 | 1 0 |
|---|
| 020 | |a9781492044192 |
|---|
| 039 | |a20251023103859|bquyennt|c20251023090240|dquyennt|y20251023085739|zquyennt |
|---|
| 040 | |aNTT |
|---|
| 041 | |aeng |
|---|
| 044 | |acau |
|---|
| 082 | |a006.8|bC9122|223 |
|---|
| 245 | |aCreating augmented and virtual realities : |btheory and practice for next-generation spatial computing / |cErin Pangilinan, Steve Lukas, Vasanth Mohan (editor) |
|---|
| 250 | |a1st ed. |
|---|
| 260 | |aSebastopol, CA : |bO'Reilly Media, Inc., |c2019 |
|---|
| 300 | |a372 pages. ; |ccm. |
|---|
| 520 | |aDespite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you'll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing |
|---|
| 653 | |aAugmented reality (AR) |
|---|
| 653 | |aHuman-computer interaction |
|---|
| 653 | |aMixed reality (MR) |
|---|
| 653 | |aSpatial computing |
|---|
| 653 | |aVirtual reality (VR) |
|---|
| 653 | |aComputer graphics |
|---|
| 653 | |aImmersive technology |
|---|
| 690 | |aKhoa Công nghệ Thông tin |
|---|
| 691 | |aKỹ thuật phần mềm |
|---|
| 700 | |aLukas, Steve|eeditor |
|---|
| 700 | |aMohan, Vasanth|eeditor |
|---|
| 700 | |aPangilinan, Erin|eeditor |
|---|
| 852 | |aThư Viện Đại học Nguyễn Tất Thành |
|---|
| 856 | 1|uhttp://elib.ntt.edu.vn/documentdata01/1 giaotrinh/000 tinhocthongtin/biasach_2024/57292_creatingaugmentedand virtualrealitiesthumbimage.jpg |
|---|
| 890 | |a0|b0|c1|d0 |
|---|
| |
Không tìm thấy biểu ghi nào
|
|
|
|