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1
Digital and other virtualities : renegotiating the image / Antony Bryant
London ; New York : I.B. Tauris, 2010.
1 online resource (xviii, 302 pages) : illustrations ; cm.
Ký hiệu phân loại (DDC): 776
If virtuality is being celebrated as heralding a radically new era, rich with new possibilities and futures hitherto unimagined through cybernetics, networking and digitalizaton, such claims are also being viewed with deep scepticism and countered by renewed interest in the groundedness and referentiality of the concept of the index. In this transdisciplinary book, major artists, filmmakers, film theorists, philosophers, literary critics, information theorists and cultural analysts examine the twists and turns of the contesting terms of virtuality and indexicality in contemporary cultural theo.
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2
Digital Imaging In Popular Cinema / Lisa Purse
Edinburgh : Edinburgh University Press, 2013
tr. ; cm.
Ký hiệu phân loại (DDC): 791.43
A Choice Outstanding Academic Title for 2013 To what extent has cinema been transformed by the advent of digital imaging? Have digital solutions to production challenges begun to change our experience of films, and their characters, action and narratives? And what impact does the inclusion of digital imaging in the film frame have on our interpretation and analysis of film texts? Digital Imaging in Popular Cinema explores these issues through analysis of specific film moments and extended case studies of films including Minority Report, King Kong, 300 and Hugo. It discusses how digital imaging can mimic, transform, shape and generate both fantastical and mundane objects and phenomena from scratch, and what the implications are for how we 'read' films, and explores how cultural ideas about digital imaging can influence meaning within a film, a scene or even a single shot. The increasingly widespread use of digital imaging in cinema means that we can no longer afford to ignore it when critically analysing and interpreting film texts. This innovative and engaging book provides a blueprint for approaching digital imaging in contemporary film, and is therefore essential reading for all those working in the field of Film Studies.
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3
Digital Visual Effects In Cinema : The Seduction of Reality / Stephen Prince
New Brunswick, N.J : Rutgers University Press, 2012
ix, 256 pages : illustrations ; cm.
Ký hiệu phân loại (DDC): 778.53
"Stephen Prince argues for an understanding of digital technologies as an expanded toolbox, available to enhance both realist films and cinematic fantasies. He offers a detailed exploration of each of these tools, from lighting technologies to image capture to stereoscopic 3D. Integrating aesthetic, historical, and theoretical analyses of digital visual effects, Digital Visual Effects in Cinema is an essential guide for understanding movie-making today"--Provided by publisher.
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4
Reinventing cinema : movies in the age of media convergence / Chuck Tryon
America : Rutgers University Press, 2009
229tr. ; cm.
Ký hiệu phân loại (DDC): 791.430973
For over a century, movies have played an important role in our lives, entertaining us, often provoking conversation and debate. Now, with the rise of digital cinema, audiences often encounter movies outside the theater and even outside the home. Traditional distribution models are challenged by new media entrepreneurs and independent film makers, usergenerated video, film blogs, mashups, downloads, and other expanding networks. Reinventing Cinema examines film culture at the turn of this century, at the precise moment when digital media are altering our historical relationship with the movies. Spanning multiple disciplines, Chuck Tryon addresses the interaction between production, distribution, and reception of films, television, and other new and emerging media.Through close readings of trade publications, DVD extras, public lectures by new media leaders, movie blogs, and YouTube videos, Tryon navigates the shift to digital cinema and examines how it is altering film and popular culture.
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5
Understanding machinima : essays on filmmaking in virtual worlds / Jenna Ng
New York : Bloomsbury Academic, 2013.
xxvii, 265 pages. ; 24 cm
Ký hiệu phân loại (DDC): 777
In this groundbreaking collection, Dr. Jenna Ng brings together academics and award-winning artists and machinima makers to explore the fascinating combination of cinema, animation and games in machinima (the use of computer game engines to produce animated films in cost- and time-efficient ways). Book-ended by a preface by Henry Lowood (curator for history of science and technology collections at Stanford University) and an interview with Isabelle Arvers (machinima artist, trainer, critic, and curator), the collection features wide-ranging discussions addressing machinima not only from diverse theoretical perspectives, but also in its many dimensions as game art, First Nations media art, documentary, and pedagogical tool. Making use of interactive multimedia to enhance the text, each chapter features a QR code which leads to a mobile website cross-referencing with its print text, integrating digital and print content while also taking into account the portability of digital devices in resonance with machinima's mobile digital forms. Exploring the many dimensions of machinima production and reception, Understanding Machinima extends machinima's critical scholarship and debate, underscoring the exciting potential of this emerging media form.
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