Dòng Nội dung
1
A course in game theory / Martin J Osborne; Ariel Rubinstein
Cambridge, Mass. : MIT Press, 1994.
xv, 352 pages. : illustrations ; 23 cm.
Ký hiệu phân loại (DDC): 658.40353
Se analizan las principales ideas de la teoría de juegos y las diferentes interpretaciones de sus conceptos básicos, incluyendo más de 100 ejercicios
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2
A long-run collaboration on long-run games / Drew Fudenberg, David K. Levine
Singapore : World Scientific, 2009
xxiii, 391 pages : illustrations ; 26 cm.
Ký hiệu phân loại (DDC): 519.3
This book David Levine on the closely connected topics of repeated games and reputation effects, along with related papers on more general issues in game theory and dynamic games. The unified presentation highlights the recurring themes of their work.
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3
Building blocks of tabletop game design : an encyclopedia of mechanisms / Geoffrey Engelstein, Isaac Shalev
Boca Raton, FL : CRC Press / Taylor & Francis Group, 2022
619 pages. ; cm.
Ký hiệu phân loại (DDC): 794
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of game mechanisms, organized by category. Building Blocks can be read cover-to-cover, used as a reference to solve a specific design problem, or for inspiration and research on new designs
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4
Building blocks of tabletop game design : an encyclopedia of mechanisms / Geoffrey Engelstein, Isaac Shalev
Boca Raton, FL : CRC Press / Taylor & Francis Group, 2020
515 pages. ; cm.
Ký hiệu phân loại (DDC): 794
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks can be read cover to cover, used as a reference when looking for inspiration for a new design, help solving a specific problem, or assist in getting unstuck in the midst of a project. This book, the first to collect mechanisms like this in the tabletop game design field, aims to be a practical guide that will be a great starting point for beginning designers, a handy guidebook for the experienced, and an ideal classroom textbook. Key Features The first compendium of its kind in the tabletop game field. Covers the nuts and bolts of design to resolve specific challenges. Serves as a practical guide, a great starting point for beginning designers, and a reference for seasoned professionals. Contains discussion of a series of standalone mechanisms, in a standard format and style, with cross-links to related mechanics and specific examples. Includes hundreds of mechanism entries with accompanying diagrams and sample games to study. Ideal for professional or classroom use
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5
Differential games : a concise introduction / J. Yong
New Jersey : World Scientific, 2015
xiii, 322 pages. ; 24 cm.
Ký hiệu phân loại (DDC): 519.3
This book uses a small volume to present the most basic results for deterministic two-person differential games. The presentation begins with optimization of a single function, followed by a basic theory for two-person games. For dynamic situations, the author first recalls control theory which is treated as single-person differential games. Then a systematic theory of two-person differential games is concisely presented, including evasion and pursuit problems, zero-sum problems and LQ differential games. The book is intended to be self-contained, assuming that the readers have basic knowledge of calculus, linear algebra, and elementary ordinary differential equations. The readership of the book could be junior/senior undergraduate and graduate students with majors related to applied mathematics, who are interested in differential games. Researchers in some other related areas, such as engineering, social science, etc. will also find the book useful
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