Dòng Nội dung
1
Beginning Java 8 games development / Wallace Jackson
[Place of publication not identified] : Apress, [2014]
475 p.
Ký hiệu phân loại (DDC): 005.133
Số bản sách: (0) Tài liệu số: (1)
2
Building levels in Unity : Create exciting 3D game worlds with Unity / Volodymyr Gerasimov
Birmingham, UK : Packt Publishing, 2015
249 p. : illustrations ; 24 cm.
Ký hiệu phân loại (DDC): 794.81526
Số bản sách: (1) Tài liệu số: (1)
3
Developing 2D games with Unity : independent game programming with C# / Jared Halpern
New York : Apress, 2018
(xxii, 383 p. :) : ill. ; 24 cm.
Ký hiệu phân loại (DDC): 005.3
Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity's ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity's updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you've always dreamed about. Developing 2D Games with Unity can show you the way.
Số bản sách: (1) Tài liệu số: (0)
4
History of digital games : developments in art, design and interaction / Andrew Williams
Boca Raton, FL : CRC Press, Taylor & Francis Group, an A K Peters Book, 2017
255 pages. : color illustrations ; 25 cm.
Ký hiệu phân loại (DDC): 794.8
The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends.
Số bản sách: (1) Tài liệu số: (0)