Dòng Nội dung
1
3D game environments : create professional 3D game worlds / Luke Ahearn
Boca Raton, Fla. : CRC P., 2017
331 pages. : color illustrations ; 23 cm.
Ký hiệu phân loại (DDC): 794.81526
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.
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2
AI game development :synthetic creatures with learning and reactive behaviors / Alex J. Champandard.
Indianapolis, Ind. : New Riders, 2004.
xliii, 721 p. : ill. ;24 cm.
Ký hiệu phân loại (DDC): 794.81513
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3
AI game programming wisdom 4 /edited by Steve Rabin.
Boston, Mass : Course Technology, Cengage Learning, 2008.
xxxvi, 699 p., [4] p. of plates : ill. (some col.) ; 24 cm. +
Ký hiệu phân loại (DDC): 794.81511
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4
AI game programming wisdom 4 [CD] / edited by Steve Rabin.
Boston, Mass : Course Technology, Cengage Learning, 2008.
1 CD +
Ký hiệu phân loại (DDC): 794.81511
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5
An introduction to Unreal engine 4 / Andrew Sanders, (Computer programmer)
Boca Raton : Taylor & Francis, CRC Press, 2017.
255 pages. : color illustrations ; 25 cm.
Ký hiệu phân loại (DDC): 794.81526
This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects, create particle effects, create sound effects and combine them to create a complete playable game level. The book is designed to work step by step at the beginning of each chapter, then allow the reader to complete similar tasks on their own to show an understanding of the content.
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