ISBN
| 9781138885554 |
DDC
| 794.8 |
Tác giả CN
| Williams, Andrew |
Nhan đề
| History of digital games : developments in art, design and interaction / Andrew Williams |
Thông tin xuất bản
| Boca Raton, FL : CRC Press, Taylor & Francis Group, an A K Peters Book, 2017 |
Mô tả vật lý
| 255 pages. : color illustrations ; 25 cm. |
Tóm tắt
| The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends. |
Thuật ngữ chủ đề
| Video games-Design |
Thuật ngữ chủ đề
| Video arcades |
Thuật ngữ chủ đề
| Video art |
Thuật ngữ chủ đề
| Video games |
Từ khóa tự do
| Electronic games |
Khoa
| Khoa Công nghệ Thông tin |
Khoa
| Viện Văn hóa nghệ thuật |
Địa chỉ
| 300Q12_Kho Mượn_02(1): 072507 |
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082 | |a794.8|bW7211|223 |
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100 | |aWilliams, Andrew|d1981- |
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245 | |aHistory of digital games : |bdevelopments in art, design and interaction / |cAndrew Williams |
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260 | |aBoca Raton, FL : |bCRC Press, Taylor & Francis Group, an A K Peters Book, |c2017 |
---|
300 | |a255 pages. : |bcolor illustrations ; |c25 cm. |
---|
504 | |aIncludes bibliographical references (pages 239-242) and index. |
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520 | |aThe growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends. |
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541 | |aMua |
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650 | |aVideo games|xDesign |
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650 | |aVideo arcades |
---|
650 | |aVideo art |
---|
650 | |aVideo games |
---|
653 | |aElectronic games |
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690 | |aKhoa Công nghệ Thông tin |
---|
690 | |aViện Văn hóa nghệ thuật |
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691 | |aQuay phim |
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852 | |a300|bQ12_Kho Mượn_02|j(1): 072507 |
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890 | |a1|b0|c0|d0 |
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