thông tin biểu ghi
  • Sách tham khảo
  • Ký hiệu PL/XG: 794.81526 S2151
    Nhan đề: An introduction to Unreal engine 4 /

ISBN 9781498765091
DDC 794.81526
Tác giả CN Sanders, Andrew (Computer programmer)
Nhan đề An introduction to Unreal engine 4 / Andrew Sanders, (Computer programmer)
Thông tin xuất bản Boca Raton : Taylor & Francis, CRC Press, 2017.
Mô tả vật lý 255 pages. : color illustrations ; 25 cm.
Phụ chú Includes index.
Tóm tắt This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects, create particle effects, create sound effects and combine them to create a complete playable game level. The book is designed to work step by step at the beginning of each chapter, then allow the reader to complete similar tasks on their own to show an understanding of the content.
Thuật ngữ chủ đề Computer games-Programming
Thuật ngữ chủ đề UnrealScript (Computer program language)
Khoa Khoa Công nghệ Thông tin
Khoa Viện Văn hóa nghệ thuật
Địa chỉ 300Q12_Kho Mượn_02(1): 072469
  • Vốn tư liệu
000 00000nas#a2200000u##4500
00124330
0022
004C3CBA2F0-4B26-4060-9409-74DA6867D474
005202009241459
008200924s2017 flu eng
0091 0
020 |a9781498765091|c1684000
039|a20200924145924|bnghiepvu|y20200924145547|znghiepvu
040 |aNTT
041 |aeng
044 |aflu
082 |a794.81526|bS2151|223
100 |aSanders, Andrew (Computer programmer)
245 |aAn introduction to Unreal engine 4 / |cAndrew Sanders, (Computer programmer)
260 |aBoca Raton : |bTaylor & Francis, CRC Press, |c2017.
300 |a255 pages. : |bcolor illustrations ; |c25 cm.
500 |aIncludes index.
520 |aThis book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects, create particle effects, create sound effects and combine them to create a complete playable game level. The book is designed to work step by step at the beginning of each chapter, then allow the reader to complete similar tasks on their own to show an understanding of the content.
541 |aMua
650 |aComputer games|xProgramming
650 |aUnrealScript (Computer program language)
690 |aKhoa Công nghệ Thông tin
690 |aViện Văn hóa nghệ thuật
691 |aQuay phim
852|a300|bQ12_Kho Mượn_02|j(1): 072469
8561|uhttp://elib.ntt.edu.vn/documentdata01/2 tailieuthamkhao/700 nghethuatvagiaitri/anhbiasach/24330_anintroductiontounrealengine4thumbimage.jpg
890|a1|b0|c0|d0
Dòng Mã vạch Nơi lưu S.gọi Cục bộ Phân loại Bản sao Tình trạng Thành phần Đặt chỗ
1 072469 Q12_Kho Mượn_02 794.81526 S2151 Sách mượn tại chỗ 1